GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transpose_matrix, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_swizzle, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, OpenGL renderer string: Tesla C1060/PCI/SSE2 GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, GLX_NV_video_capture, GLX_EXT_create_context_es2_profile, GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_ARB_create_context_profile, GLX_NV_float_buffer, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGBĬlient glx vendor string: NVIDIA Corporation GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, Server glx vendor string: NVIDIA Corporation # /opt/VirtualGL/bin/glxinfo -display :0.0 -c I had installed VirtualGL v2.2 on my server with 2 nVidia GT200,here is some information.